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A Comparison of Three Techniques to Interact in Large Virtual Environments Using Haptic Devices with Limited Workspace

机译:使用有限工作空间的触觉设备在大型虚拟环境中进行交互的三种技术的比较

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摘要

This paper describes an experiment that was conducted to evaluate three interaction techniques aiming at interacting with large virtual environments using haptic devices with limited workspace: the Scaling technique, the Clutching technique, and the Bubble technique. Participants were asked to paint a virtual model as fast and as precisely as possible inside a CAVE, using a “desktop” haptic device. The results showed that the Bubble technique enabled both the quickest and the most precise paintings. It was alsothe most appreciated technique.
机译:本文介绍了一项旨在评估三种交互技术的实验,这些技术旨在使用工作空间有限的触觉设备与大型虚拟环境进行交互:缩放技术,离合技术和气泡技术。要求参与者使用“台式”触觉设备在CAVE内尽可能快地绘制虚拟模型。结果表明,Bubble技术可实现最快和最精确的绘画。这也是最受赞赏的技术。

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